Read the reaction against the right relic
The recording shows customers reacting beside individual cases. A face at one display should be associated with that offer, not every item in the room. Open that case and compare its response record before changing a different relic’s price.

Use known examples, not guessed thresholds
In the guided sale, a recorded price of 70 sits beside the angry face. The player changes the base price to 50; the customer then appears at the counter with a smiling face. Those two observed states show a rejected offer followed by acceptance for that tutorial item. They do not identify every intermediate boundary or establish the same price for other items.
| Tutorial observation | Next action |
|---|---|
| Angry response recorded at 70 | Revise this relic’s offer |
| Smiling customer at counter after setting 50 | Serve the customer at the register |
Complete the register step
The tutorial’s next task explicitly points to selling at the counter. A happy reaction alone is not the wallet change. Move to the register and interact; the recording then shows the wallet increased from zero to 50.

Continue managing the remaining displays
During ordinary opening hours, customers can inspect and react while Will serves someone else. After a sale, check which case became empty and which offer was rejected. The footage supports these visible states, but no theft, queue timeout or reputation penalty is inferred from them.