Compare the three offered triggers
The first observed offer has Gunner’s Spike Trap, Foam Attack and Duplicity. They apply to the gun, normal attack and material drops respectively. Read the exact current offer rather than treating these three as a permanent list available every run.
| Perk in this offer | Displayed condition/effect |
|---|---|
| Gunner’s Spike Trap | Gun: 50% chance to produce 3 spikes |
| Foam Attack | Attack: +20% damage and Foam |
| Duplicity | Materials: 40% chance of paired drops |

Read the explanatory panel
Highlighting the spike option shows a definition of an automatically aimed projectile with 20 impact damage. A later offer separates Burning Shots for Gun from Scorching Special for Special. The highlighted side panel explains Ignite as 5 damage every 0.5 seconds for 10 seconds; this is the displayed rule, not a measured resistance or stacking test.
Confirm the intended choice
Move the highlight to the perk you intend to use, then use Select; the observed controller prompt is A. Check the affected action again before confirming. This guide does not promise a reroll, refund or mid-run replacement because those actions were not shown.
Keep numerical comparisons within their scope
A chance to trigger spikes is not guaranteed extra damage on every shot. A material-drop effect changes loot rather than the listed attack damage. No best-build ranking follows without observing the rest of the run and its equipment.