Equipment · Updated September 8, 2026

Moonlighter 2 Weapon Class Comparison Method

Compare four weapon examples by their effect conditions, then confirm an equipment change and try it at the training dummy.

Quick answer

Compare the selected weapon’s trigger before comparing its numbers: these examples refer to a special finisher, Sharpness, spearheads and Berserk. In the weapon chest, use Equip and check both the E marker and equipped slot before leaving to try the weapon.

Use the recorded version as a boundary

The recording was published on November 19, 2025 and uses Spanish menus. It is an Early Access-era equipment example, not a demonstration of the later Infinite Vault weapon additions. The source description links the exact Moonlighter 2 Steam game.

Use the examples below to compare the actual tooltip in your installed build. English class names are orientation labels here; the Spanish item names are retained so you can match each pictured selection. This page does not promise that every pictured weapon is already unlocked in your save.

Compare the trigger that the weapon rewards

The blacksmith screen is labelled Herrero and its weapon tab Armas. Four visible columns contain sword, large-sword, spear and gauntlet examples. Each selected item has its own effect description; a class label alone does not supply the effect of every weapon in that column.

Weapon familyPictured item nameWhat the displayed effect concerns
Short swordEspada de comercianteTemporary damage after a special finisher
Great swordEspada larga de comercianteA damage condition involving Sharpness
SpearLanza de comercianteDamage from spearheads
GauntletsGuanteletes del comercianteDuration of Berserk
Espada de comerciante selected at the blacksmith with a special-finisher effect and upgrade preview
The selected sword has a timed damage effect after a special finisher. The arrows belong to an upgrade preview; they are not two simultaneously active bonuses. · Image sourceOpen full-size image ↗

Read the upgrade preview separately

The large-sword panel shows Afilado in its condition and uses arrows between existing and proposed values. Coste de mejora is the upgrade-cost line. This screen also offers Equip separately from the held Upgrade action.

The selected example shows a 5,000 gold upgrade cost while the wallet is 4,927: the player is 73 gold short. Its material requirement is also separate. This is an upgrade preview, not evidence that the purchase succeeded or that 5,000 gold is the price of every weapon.

Espada larga de comerciante selected with an Afilado condition and upgrade cost
The large-sword example ties its effect to Afilado, or Sharpness. Read the selected weapon and upgrade state before comparing numbers. · Image sourceOpen full-size image ↗

Keep spear damage and Berserk duration distinct

The spear panel specifically names Puntas de lanza. That describes spearhead damage; it does not say that every attack gains the displayed modifier.

Lanza de comerciante selected with a spearhead-damage upgrade preview
The spear example names Puntas de lanza, or spearheads, as the affected damage source. · Image sourceOpen full-size image ↗

Choose a condition you intend to use

The gauntlet panel specifically names the duration of Berserk. That has a different unit and condition from the sword’s temporary damage effect.

As a comparison method, first choose which condition you want to practise. Then test the actual selected weapon: a tooltip tied to an action you seldom use is a reason to try another candidate, not proof that its entire class is weak.

Guanteletes del comerciante selected with a Berserk-duration upgrade preview
The gauntlet example changes Berserk duration. A duration change cannot be treated as the same quantity as a sword damage percentage. · Image sourceOpen full-size image ↗

Open the weapon chest and distinguish highlight from equipment

Beside the training platform, the interactable chest is labelled Cofre de armas. Open it and select Armas. The recording highlights Furia inagotable, an orange sword, while the equipped slot still shows Espada de comerciante and the E marker remains on that earlier sword.

The character model already previews the highlighted orange sword. Do not use that preview alone to conclude that the weapon has been equipped.

Furia inagotable is highlighted while E and the equipped slot still identify the first sword
Highlighting the orange weapon previews it on Will, but the equipped slot and E marker still belong to the previous sword. · Image sourceOpen full-size image ↗

Equip and verify the changed slot

Use Equipar, shown as X in this controller recording. The E marker then moves onto Furia inagotable and the equipped slot changes to its orange icon. Leave the menu using the displayed Cancel control.

  1. Open the chest beside the training platform.
  2. Highlight the intended owned weapon in Armas.
  3. Read its effect and use the displayed Equip control.
  4. Check the E marker and equipped-slot icon.
  5. Close the menu and return to the dummy.
E has moved to Furia inagotable and the equipped weapon slot now shows its orange icon
After Equip, both the E marker and the equipped slot change to the selected weapon. These are stronger checks than the character preview alone. · Image sourceOpen full-size image ↗

Try the equipped weapon before choosing your next run

The recording returns to the platform and strikes the purple dummy after the swap. The earlier sword was also used against that dummy before the chest reopened, so the footage provides a concrete place to try an equipment change.

For your own comparison, keep the target, attack sequence and other equipment the same, then change one weapon. Record whether you can reliably perform the tooltip’s condition and recover to move away. Repeat before treating one hit number as a result.

This sequence establishes reading, equipping and using an owned weapon. It does not isolate damage per second, prove a trigger against every enemy, or show how all recipes are acquired. A dummy hit does not by itself test a bonus restricted to elites or bosses.

Will strikes the purple training dummy after leaving the weapon chest
The recording returns to the same platform and lands a hit after the equipment change. This confirms a usable weapon, not a controlled damage ranking. · Image sourceOpen full-size image ↗

Sources