Read the invitation after the story
The launch announcement places the infinite challenge after the main story.
In the ending recording, a glowing cube floats above the green opening in the town’s circular platform. The dialogue speaker is Cámara Infinita. Advance its lines with the displayed A prompt and read the invitation before interpreting the cube as a menu or a purchase.
The displayed trial says Consigue más de 390.000 beside the gold icon: obtain more than 390,000 gold. The wording is more than, so exactly 390,000 does not satisfy that stated comparison. This is the trial shown in this recording, not a universal list of entry fees.

Keep the time condition with the amount
The next line is En un día: in one day. Record both parts together before choosing what to carry and sell. A screenshot of the amount alone omits a necessary condition.
This invitation is separate from the later progression rule in the launch announcement: each threshold needs its required gold within one run, and failure resets that threshold’s progress.
The recording ends without showing the active entry menu, a completed trial or the later threshold amounts. It does not resolve whether a current tracker counts gross sales, net gain or another displayed tally. Read that tracker in your own attempt; do not substitute total wallet balance or assume that an old invitation is your current target.

Verify the weapon you will actually carry
At the weapon chest beside the training platform, open Cofre de armas and choose Armas. Highlighting a weapon can change the character preview before the equipped slot changes. Use Equipar, shown as X, then confirm both the E marker and the equipped-slot icon moved to that weapon.
The demonstrated selection is Furia inagotable. After the change, the player returns to the purple training dummy and attacks with the equipped weapon. Use that place to practise the controls and recovery before committing to a run; it does not test every condition against a real Boss.
This equipment recording was published in November 2025, before the launch update. It supplies a concrete preparation workflow; it does not show later infinite-content weapons or establish an optimal challenge build.

Check the placement condition before confirming loot
In the recorded loot panel, The Song of Welcome names Corner and targets relics in the same row with Armor and +4 Quality. Check the receiving row before confirming the corner placement. A row instruction does not apply to a different column.
After confirmation, the four receiving Quality values change from 4, 2, 6, 4 to 8, 6, 10, 8. This gives a concrete before-and-after check to practise when that relic is available. It does not mean that the same relic must be obtained for the trial or that repeatedly moving it produces unlimited value.

Rehearse pricing and finish the transaction
At a shop display, open Showcase, move the intended relic into the case and select its price digits. Read the separate Total after the visible modifiers. In the example, base 30 with Quality +15% displays Total 34; that observation is not a general rounding rule or a challenge-level price recommendation.
Use the reaction record for that same relic to revise a rejected offer. When the customer accepts and reaches the register, move to the counter and interact to complete the sale. The tutorial shows a wallet change from 0 to 50 after that step; a happy face alone is not the payment.
Practise this sequence before the trial. Keep any practice sales separate from the challenge counter, and use the actual target and remaining time displayed by your game when deciding whether the planned sale session is sufficient. The examples here do not prove a 390,000-gold route.
- Stock the intended relic in a display.
- Set its base price and read the modified Total.
- Check that relic’s reaction record and revise a rejected offer.
- Serve the accepted customer at the register.
- Verify the wallet and the relevant challenge counter separately.

Make the preparation check explicit
Use this checklist before committing. An unknown entry requirement remains unknown; the preparation examples should not be mistaken for a recorded completion.
| Check | What to verify before your attempt |
|---|---|
| Current trial | Amount, comparison and time limit from your own invitation or tracker |
| Equipment | Confirmed equipped slot, then a short controls check |
| Loot plan | Actual placement condition and the affected cells |
| Selling | Displayed Total, recorded reaction and completed register action |
| Result boundary | A completion message or tracker result, not preparation alone |